Subway Builder
Subway Builder is Colin's game — I'm one of the devs on it. The mission, as I see it: hyperstitioning public transit into every American city. It's like Ender's Game for transit — using realistic data to let train-people SHOW their elected leaders what is and is not possible, via realistic simulations.
The game itself: a transit simulation (an Electron build) — design train types with realistic acceleration, capacity, and cost parameters, lay networks over real-world geography, and analyze the demand you create. It launched on Steam in July 2026. My corner of it: code contributions, Steam release infrastructure, and spin-offs like subway-builder-mods and a Pico-8 demake.
It's also a success story for Room 302 Studio — Colin grew from a studio member to having the studio support his effort, and I wanna do that for more people and their dream apps and games.