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deployed·human-only

Motorcycle.p8

This was my first experiment in coding a PICO-8 game, so I wanted it to tie into something that sparks joy for me — motorcycle rides — and try to capture its essence in a minimalist video game sketch. That's the exact transmutation that I think makes PICO-8 magical. I hand-coded the whole thing, referencing the docs — this was pre-robot, June 2023. My brother made the sprites and the music (a tracker engine that escalates through five patterns as speed climbs, then collapses on a crash).

I love how it feels once you get to a high speed and the road is coming at you fast — it does, in fact, remind me of the feeling of riding a motorcycle. Which I think is, like, an artistic achievement of some kind.

The motorcycle.p8 source in the Pico-8 editor — perlin road sway and the speed-driven music-pattern engine
The motorcycle.p8 source in the Pico-8 editor — perlin road sway and the speed-driven music-pattern engine